Fighter 4; hp 43; Init +2; Speed 20’; AC 19; Attacks +9 melee (Masterwork Warhammer, 1d8+5/x3), +6 Melee (Lance, 1d8+3/x3), +5 ranged (Mighty Composite Longbow (Str +3), 1d8+3/x3) AL LG; Fort +7 Ref +3 Will +3; STR 16 DEX 15 CON 16 INT 14 WIS 14 CHA 13.
Skills and Feats: Climb +5, Handle Animal +6, Intimidate +8, Listen +6, Ride +9, Spot +4, Weapon Focus (Warhammer), Weapon Specialization (Warhammer), Mounted Combat, Quick Draw, Alertness, Power Attack
Antony Rigeur was born in Fleur de Alais, a merchant city in Ander, in 932 AF. He spent his youth as a squire for Sir Alfons, a member of the Knights Falcon. Antony dreamed of one day becoming an Anderish knight and fighting for the Knights Falcon when the time came. He joined his master in the field and helped defend the lands around their home from the predation of bandits and wandering monstrous humanoids. Antony was not pleased with the methods of the Knights, however; the wanton cruelty and thuggish behavior did not mesh with the ideals of chivalry and noble bearing by which he had believed all knights were to measured. It appeared the crown agreed, for it was not long after Antony came of age that the King ordered the Knights Falcon to be tried for their crimes, and the guilty members purged and executed. Although the order was cleansed of its more criminal members, the disillusioned Antony could not bear to stay with them. He moved east, finally settling in the small town of Tulenwald. There he enlisted in the local militia and was eventually named Captain of the Guard by the Lord Mede. He held this post for over 20 years before his Lordship felt the time for some new blood had arrived. Captain Rigeur was politely but firmly asked to resign, and accompany Vartan on his journeys. After Vartan’s safe return, he would be rewarded with a small plot of land and a pension for his years of service.
Captain Antony has, until recently, been somewhat dour and quiet. The life he has lived was not the noble and glorious one he hoped for, and he has certainly come to an inglorious and sad end in comparison. However, the journey with Vartan and Co. has done much to improve his spirits; the young man’s desire to find glory and wealth in the field means that the Captain, despite his age, may yet live out his dreams and be able to retire a famed hero rather than a forgotten soldier. He is quiet, but always willing to offer his advice and opinion on the group’s matters. He enjoys chess and other strategy games, and enjoys a good drinking game (but, at his age he feels it is best to refrain from them).