Necromancer 3; hp 13; Init +2; Speed 30’; AC 16; Attacks +2 melee (Masterwork Longsword, 1d8/19-20), +1 Melee (Quarterstaff 1d6/x2), +4 ranged (Masterwork Shortbow, 1d6/x3) SQ: High Elf racial traits; AL CE; Fort +2 Ref +3 Will +5; STR 10 DEX 14 CON 12 INT 16 WIS 14 CHA 14.
Skills and Feats: Appraise +4, Bluff +4, Concentration +7, Disguise +4, Forgery +4, Intimidate +3, Knowledge (Arcana) +6, Move Silently +5, Spellcraft +7, Use Magic Device +4, Spell Focus (Necromancy), Eschew Materials
Kermus grew up in the elven city of Caeradwyn, the center of the old High Elven Empire’s arcane learning and the home of its greatest wizards. Like the other high elf enclaves it was hidden carefully in the woods to protect it from the wood elf sentinels that still sought to eradicate the remnants of the high elven race. Kermus was born to a skilled pair of parents, both talented mages. As skilled wizards and members of a family with a long history of producing exceptional casters and learned scholars, the Arkenea’neldth Family was considered practically nobility in the enclave; his mother sat on the council that advised the city’s leader (his father was the leader at the time). His family’s selfless commitment to the rebirth and rebuilding of their ancestral Empire and the improvement of the community as a whole was at odds with the boy’s desires for personal wealth, power, and greatness. A constant source of aggravation was his refusal to consider the needs and desires of all as (if not more) important than his own, and his inability to grasp why he should use his great talents for anything else. If they did not exist to serve him and his deserves, and were not a means to greatness over others, then why was he skilled and others not? Finally, his family and he could live together harmoniously no longer; unwilling to turn to violence against one of their own, no further action was taken when he departed from his hometown.
Kermus made his way north into the Civilized Lands, and sought out a position of power and prestige that would allow him to both make use of his talents and prosper. He was eventually named Prime Minister of the Lord Mede’s court, and held the post for over a decade, tutoring the Lord’s children in both academics and martial arts, and overseeing the finances and maintenance of the realm. He was recently ordered to accompany the young Vartan on his journeys, with the hint of a minor noble realm for his own after the wayward boy returns to his duties at home. It is unclear if Kermus is aware of Vartan’s lack of interest in returning home, or if it would concern him at this point.
Vartan is perhaps the most reserved of the lot; he does not speak much about himself nor does he seem to lose sight of the matter at hand. He is very professional and plans far ahead; he is seemingly always prepared for the unexpected.